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CyberEnginePost – Rafal Wanowicz

Sprite Editor

posted in: CyberEnginePost | 0

  I have finally implemented sprite editor. The sprite sheet can be edit inside the engine and sliced down. Currently there is only manual slicing available, but I am planning to add automatic slicing tool in the future, which will … Continued

Profiler

posted in: CyberEnginePost | 0

have been adding more and more functionality to my engine and started to see that is my is my engine slowing down. To render or animate scene with 100 sprites in my engine dropped to 30 FPS , which is … Continued

New Engine Editor GUI

posted in: CyberEnginePost | 0

Finally I have found suitable GUI library. I have decided to use Dear ImGui library you can find it here. I have integrated this library into my engine and I think looks much better than with pure WIN32 API. I … Continued

Added Engine Editor

posted in: CyberEnginePost | 0

I have decided to add Engine Editor. Something similar to the one you can find in Unity 3D. Currently my editor has three parts. 1. Tool Window – this window display list of the scene elements.From here new game object … Continued

Engine Code Example

posted in: CyberEnginePost | 0

Below is the code example of how the new entity can be created. I have snipped Sprite Entity class from my engine. More code examples will be added soon.   12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152#include "Sprite.h" #include "Utilities.h" #include "ShaderManager.h" #include "PlayerBehaviour.h" Sprite::Sprite()   … Continued