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February 2018 – Rafal Wanowicz

New Engine Editor GUI

posted in: CyberEnginePost | 0

Finally I have found suitable GUI library. I have decided to use Dear ImGui library you can find it here. I have integrated this library into my engine and I think looks much better than with pure WIN32 API. I … Continued

Added Engine Editor

posted in: CyberEnginePost | 0

I have decided to add Engine Editor. Something similar to the one you can find in Unity 3D. Currently my editor has three parts. 1. Tool Window – this window display list of the scene elements.From here new game object … Continued

Engine Code Example

posted in: CyberEnginePost | 0

Below is the code example of how the new entity can be created. I have snipped Sprite Entity class from my engine. More code examples will be added soon.   12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152#include "Sprite.h" #include "Utilities.h" #include "ShaderManager.h" #include "PlayerBehaviour.h" Sprite::Sprite()   … Continued